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Lime Mortar
Technology · Humans
Builds on what your race already does well
- Race
- Humans
- Branch
- Calling · Tier I
- Levels
- 5
- Doctrine points
- 1 per level · up to 20 in total
- Required building
- Wall
- Unlocks
- Crossbowmen on the Battlements (needs level 3)
- Where it applies
- Defense
By level
Effect of this node alone, for its race: no other nodes, guild, oases or cards, with this server’s Technology caps already applied. Each level needs the Lord level and the building in some village.
| Level | Enemy rams and catapults | Lord | Wall |
|---|---|---|---|
| 1 | −4% | 3 | 3 |
| 2 | −8% | 4 | 3 |
| 3 | −12% | 5 | 3 |
| 4 | −16% | 6 | 3 |
| 5 | −20% | 7 | 3 |
Cost by level
Resources come from the paying village. Times at this server’s speed (3x). Cancelling refunds 90%; materials come back in full.
| Level | Resources | Time |
|---|---|---|
| 1 | Wood 2,960 · Stone 2,240 · Iron 1,280 · Gold 1,520 | 20m |
| 2 | Wood 3,700 · Stone 2,800 · Iron 1,600 · Gold 1,900 | 52m 47s |
| 3 | Wood 4,625 · Stone 3,500 · Iron 2,000 · Gold 2,375 | 1h 33m |
| 4 | Wood 5,781 · Stone 4,375 · Iron 2,500 · Gold 2,969 | 2h 19m |
| 5 | Wood 7,226 · Stone 5,469 · Iron 3,125 · Gold 3,711 | 3h 10m |
Other nodes: Humans
- Crossbowmen on the Battlements — Humans · Calling · Tier II · Home defense (your troops only) +10%
- Royal Watch — Humans · Calling · Tier III · Enemy scouts killed +40%
- Late Lance — Humans · Scar · Tier I · Attack +6.25%
- Imperial Standard — Humans · Scar · Tier II · Losses when attacking −5%
- Crown's Charge — Humans · Scar · Tier III · Attack +6.5%
- Oath of the Eternal Wall — Humans · Oath · Siege Brake +12 h
- Oath of the Lance — Humans · Oath · Attack +3.45%