A guild brings together lords who play as a team: they share a Treasury, the bonuses of the Order Tree, the oases on the map and the group events. You can only be in one guild at a time. On mobile, it lives under More → Guild.
Founding or joining
- Find lists the guilds on the server, with search by name or tag. Pick one with a free slot and tap Request to join. A leader or captain accepts or declines, and you can withdraw the request while it is pending.
- Found asks for a name (unique on the server), an optional tag and a short description. You become the leader. If the server charges a founding cost, the price shows on the form before you confirm.
The name and tag can't be changed later: only the description can be edited by the leader.
A new guild holds 30 members. Raising the guild's level opens more slots, up to 50 at the top level — see Order Tree.
Ranks
| Action | Leader | Captain | Member |
|---|---|---|---|
| Accept or decline requests | yes | yes | no |
| Expel | yes | members only | no |
| Invest the Treasury (tree and level) | yes | yes | no |
| Promote, demote, hand over leadership, disband | yes | no | no |
| Donate, buy at the Bazaar, join the events | yes | yes | yes |
- The leader promotes members to captain and demotes captains. Whoever hands over leadership becomes a captain.
- Missing leader: after 14 days without activity, leadership passes on its own to the guild's longest-serving captain — or, with no captains, to the longest-serving member. The old leader becomes a member.
Guild chat
The chat has a Guild channel, next to the realm channel, that only members can read. You can show an item or a hero right in the conversation. That's where you agree on who hits the Colossus, who holds the oasis and who needs reinforcements.
Leaving, expelling and disbanding
- Any member can leave whenever they want. The leader can only leave after handing over leadership — or, if they're alone, leaving disbands the guild.
- Whoever leaves or is expelled waits 6 hours before joining or founding another guild. This applies to every member when the guild is disbanded.
- When you leave, you lose your Bazaar Seal balance, and what you donated stays with the guild. Reinforcements between you and your allies return at once, in both directions.
- While the guild is locked by a Guild War event, nobody new can join. Leaving is still allowed.
Why join early
- Bonuses for everyone: every path bought in the Order Tree applies to all members — production, defense at home, protection from plunder and more.
- Time in the guild counts: reinforcing allies requires a few days in your current guild. That clock starts on your first day there and doesn't reset if you leave and come back to the same guild.
- Group events: The Colossus, Guild War and Guild oases belong to the guild, and the Bazaar only sells to members.
- Peace between allies: members of the same guild can't attack each other.
- Donating also protects: donated resources go to the Guild Warehouse, which can't be plundered.