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Order Tree

Guide · Guilds

The Order Tree is the guild's shared economy: members donate, the guild saves up, and the command invests in bonuses that apply to everyone. It lives in the Order tab of the Guild screen.

Donating: Tribute and Sacrifice

Donating turns resources into Seals. There are two tracks, each with its own daily cap:

  • Tribute: wood, stone, iron and gold from your active village. Up to 40 Seals per day.
  • Sacrifice: bronze, silver and essence. Up to 30 Seals per day.

The screen shows how much of each resource is worth 1 Seal and how much still fits today. The day turns over at midnight, Brasília time. A donation too small to yield 1 Seal is refused without charging anything.

Each donation does three things at once:

  • the materials go to the Guild Warehouse;
  • the Seals go into the Treasury;
  • the same number of Seals goes to your personal Bazaar balance and to your contribution, which shows on the tab's weekly ranking (reset every Monday).

Donating is also defense: resources sitting in a village can be plundered; in the Guild Warehouse, they can't.

Projects: Seals and materials

Every guild purchase is a project, paid with Treasury Seals and Warehouse materials. Seals alone buy nothing: each path asks for its own mix of resources, so the guild needs people who produce different things. Only the leader and captains invest, and there are no refunds.

Guild level

Leveling up is a project too. Each level:

  • opens more member slots;
  • unlocks paths that require a higher guild (the screen shows the required level);
  • raises the cap on every path: a path can only reach 2 levels per guild level, up to the path's own maximum.

The guild goes up to level 10.

The paths

PathFrontWhat it does
Deep VaultDeep VaultReduces how much an enemy takes when they plunder you
Tower WatchTower WatchYou see enemy marches coming earlier
Guild FuryWarYour heroes' attack in duels
Guild VigorWarYour heroes' HP in duels
BloodthirstWarYour heroes' crit damage in duels
Guild WallWarGarrison defense when you are attacked at home
OutpostWarMore troops in each guild oasis
March of the OrderWarFaster ally reinforcements and oasis marches
Shared SpoilsProsperityMore bronze and silver in PvE and from bot villages
Deep VeinsProsperityMore resource production in all your villages
Guild ChroniclesProsperityMore experience for heroes in battle
  • The three duel bonuses apply in the Guild War and also against the Colossus.
  • Deep Vault only reduces what you lose; it never increases what you steal.
  • Guild Wall stacks with the defense your Wall already gives, but only when you defend at home — never when attacking.
  • March of the Order never speeds up an attack launched from home.
  • Shared Spoils only touches coins: it doesn't change item or gem chances.

How the bonus reaches you

  • Every path bought applies to all members while they are in the guild. There's nothing to activate.
  • The game applies the effect at the moment it counts: in production, plunder, combat and marches.
  • Bonuses from guild oases stack on top of the tree while they're active.
  • The battle report shows what the guild did in that fight — for example, how much of the plunder Deep Vault held back.
  • In the Order tab, each path shows the effect you feel today and what it becomes at the next level.

Treasury ledger

Every Seal coming in or going out is recorded in the Treasury ledger: donations, projects and prizes from the Colossus and the Guild War, with who did it and when. Any member can check it.

See also

  • Guilds: the basics — Guilds · How to found or join a guild, what each rank can do, the chat, leaving and expelling — and why it pays to join early.
  • Guild Shop (Bazaar) — Guilds · Personal Seals, where they come from, what the guild Bazaar sells — from Wolf fragments to the War Drum — and how the purchase limits work.
  • Guild oases — Guilds · How to conquer and hold oases on the map, station troops, the bonuses of each tier — Veins, Swift Barracks and more — and the relics for holding and defending.
  • Wall — Military · Village defense