Royal Guard
Unit · Humans
Overview
- Race
- Humans
- Role
- Heavy Infantry
- Class
- Infantry
- Stage
- Mid
Stats
- Attack
- 16
- Defense
- 22
- Defense vs cavalry
- 33
- Defense vs archers
- 18
- Speed
- 10
- Loot
- 25
The unit's base values. The race bonus and the hero apply on top, in battle.
Training
- Cost per unit
- Wood 60 · Stone 30 · Iron 50 · Gold 25
- Time per unit
- 1m 15s
- Requirement
- Barracks level 4
With the Barracks at the required level, without guild or card bonuses, at this server's speed (3x). Each Barracks level above that speeds up training.
In battle
- Strong against
- Cavalry (1.25×)
- Weak against
- Archers (0.80×)
Average matchup multiplier against every line unit of that class, measured by this server's combat engine. Class triangle: cavalry › archers › infantry › cavalry.
Other units of the race
- Legionary — Humans · Heavy Infantry · Early
- Longbowman — Humans · Archer · Mid
- Imperial Knight — Humans · Heavy Cavalry · Late
- Royal Scout — Humans · Scout · Early
- Royal Ram — Humans · Ram · Mid
- Royal Catapult — Humans · Catapult · Late
- Spear Militia — Humans · Light Infantry · Early
- Border Rider — Humans · Light Cavalry · Mid
- Wall Crossbowman — Humans · Archer · Mid
- Settler — Humans · Settler · Late
- Royal Wagon — Humans · Transport · Mid
Same role in other races
- Warrior — Orcs · Heavy Infantry · Mid
- Berserker — Orcs · Heavy Infantry · Late
- Bone Sentinel — Orcs · Heavy Infantry · Mid
- Cultist — Chaos · Heavy Infantry · Early
- Veil Butcher — Chaos · Heavy Infantry · Mid