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Technology · Orcs
Patches a measured weakness of your race
- Race
- Orcs
- Branch
- Scar · Tier I
- Levels
- 5
- Doctrine points
- 1 per level · up to 20 in total
- Required building
- Temple
- Unlocks
- Totem Stakes (needs level 3)
- Where it applies
- Defense · NPC raid
- Applies to
- Light infantry, Heavy infantry, Archers, Light cavalry, Heavy cavalry
By level
Effect of this node alone, for its race: no other nodes, guild, oases or cards, with this server’s Technology caps already applied. Each level needs the Lord level and the building in some village.
| Level | Home defense (your troops only) | Lord | Temple |
|---|---|---|---|
| 1 | +1% | 3 | 3 |
| 2 | +2% | 4 | 3 |
| 3 | +3% | 5 | 3 |
| 4 | +4% | 6 | 3 |
| 5 | +5% | 7 | 3 |
Cost by level
Resources come from the paying village. Times at this server’s speed (3x). Cancelling refunds 90%; materials come back in full.
| Level | Resources | Time |
|---|---|---|
| 1 | Wood 2,960 · Stone 2,240 · Iron 1,280 · Gold 1,520 | 20m |
| 2 | Wood 3,700 · Stone 2,800 · Iron 1,600 · Gold 1,900 | 52m 47s |
| 3 | Wood 4,625 · Stone 3,500 · Iron 2,000 · Gold 2,375 | 1h 33m |
| 4 | Wood 5,781 · Stone 4,375 · Iron 2,500 · Gold 2,969 | 2h 19m |
| 5 | Wood 7,226 · Stone 5,469 · Iron 3,125 · Gold 3,711 | 3h 10m |
Other nodes: Orcs
- Falcon Eyes — Orcs · Calling · Tier I · Survival of your scouts +30%
- Bone Ram — Orcs · Calling · Tier II · Ram power +20%
- Clan Fury — Orcs · Calling · Tier III · Attack +7.5% (PvP)
- Totem Stakes — Orcs · Scar · Tier II · Home defense (your troops only) +4%
- Cold Blood — Orcs · Scar · Tier III · Losses when defending (your troops only) −5%
- Oath of the Horde — Orcs · Oath · Stealth of your attacks +180 s
- Oath of the Totem — Orcs · Oath · Home defense (your troops only) +4.5%