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Gems

Effects, value per tier, caps and keystones.

Offensive

  • Attack — Offensive · +1.5% to +32% per gem
  • Crit Chance — Offensive · +0.8% to +16% per gem
  • Crit Damage — Offensive · +1.5% to +32% per gem
  • Penetration — Offensive · +0.8% to +16% per gem
  • Lifesteal — Offensive · +0.6% to +12.8% per gem
  • Precision — Offensive · +0.8% to +16% per gem

Defensive

  • Defense — Defensive · +1.5% to +32% per gem
  • HP — Defensive · +1.5% to +32% per gem
  • Dodge — Defensive · +0.8% to +16% per gem
  • Block — Defensive · +1% to +21.3% per gem
  • Damage Reduction — Defensive · +0.6% to +12.8% per gem

Utility

Keystones

  • First Blood — Keystones · Opens the fight with an edge: more attack in battle and a guaranteed crit on the first blow of a duel.
  • Bulwark Thorns — Keystones · Punishes whoever hits: more attack in battle and damage returned in duels.
  • Bloodsucker — Keystones · Recovers HP on winning the fight or bringing the opponent down.
  • King's Breath — Keystones · Saves the hero from a fatal blow.
  • Final Judgment — Keystones · Finishes off whoever hangs by a thread: more attack in battle and extra duel damage against an opponent low on HP.