Home › Wiki › Gems

HP

Gem · Defensive

Minimum Forge: from this level on the effect comes from the gem chest, PvE drops and cutting. Above the active limit the strongest gems count; the rest stay socketed with no effect.

Domain
Defensive
Class
Combat
Socket
Bulwark (Helm, Chest, Boots, Belt) or Prismatic
Prismatic socket
always on Necklace, Ring; on other pieces the last socket may roll prismatic: Epic 10% · Legendary 35%
Minimum Forge
none (available from the start)
Active limit
30 combat gems per hero
Fusion, cutting and chest
Gems

What it does

Raises the hero’s max HP by a percentage — the title’s HP at its current level plus equipment. Stacks with the set bonus.

Where it works

Battle is every march with a hero (PvE, PvP and oases), resolved at once by the strength of both sides. Duels are blow by blow.

ModeEffect
BattleMore max HP: the hero lasts more fights before falling.
GvG duelMore HP in the duel.
ColossusNo effect: the Colossus’s blow is a fraction of the hero’s max HP.

Value per tier

Value of each attribute on the gem. On a 2-attribute gem each one is worth less than alone; it appears from Tier III (from the gem chest, with the Forge at level 6) and only fits a Prismatic socket.

Tier1 attribute2 attributes
Tier I+1.5%—
Tier II+3%—
Tier III+6%+2.4%
Tier IV+11%+4.4%
Tier V+19%+7.6%
Tier VI+32%+12.8%

Caps

The gem cap applies to the sum of the hero’s active gems; past the start of diminishing returns, each point is worth less.

Gem cap
80%
Diminishing returns
above 48%, each point is worth 50%

Other defensive gems

  • Defense — Defensive · +1.5% to +32% per gem
  • Dodge — Defensive · +0.8% to +16% per gem
  • Block — Defensive · +1% to +21.3% per gem
  • Damage Reduction — Defensive · +0.6% to +12.8% per gem