HP
Gem · Defensive
Minimum Forge: from this level on the effect comes from the gem chest, PvE drops and cutting. Above the active limit the strongest gems count; the rest stay socketed with no effect.
- Domain
- Defensive
- Class
- Combat
- Socket
- Bulwark (Helm, Chest, Boots, Belt) or Prismatic
- Prismatic socket
- always on Necklace, Ring; on other pieces the last socket may roll prismatic: Epic 10% · Legendary 35%
- Minimum Forge
- none (available from the start)
- Active limit
- 30 combat gems per hero
- Fusion, cutting and chest
- Gems
What it does
Raises the hero’s max HP by a percentage — the title’s HP at its current level plus equipment. Stacks with the set bonus.
Where it works
Battle is every march with a hero (PvE, PvP and oases), resolved at once by the strength of both sides. Duels are blow by blow.
| Mode | Effect |
|---|---|
| Battle | More max HP: the hero lasts more fights before falling. |
| GvG duel | More HP in the duel. |
| Colossus | No effect: the Colossus’s blow is a fraction of the hero’s max HP. |
Value per tier
Value of each attribute on the gem. On a 2-attribute gem each one is worth less than alone; it appears from Tier III (from the gem chest, with the Forge at level 6) and only fits a Prismatic socket.
| Tier | 1 attribute | 2 attributes |
|---|---|---|
| Tier I | +1.5% | — |
| Tier II | +3% | — |
| Tier III | +6% | +2.4% |
| Tier IV | +11% | +4.4% |
| Tier V | +19% | +7.6% |
| Tier VI | +32% | +12.8% |
Caps
The gem cap applies to the sum of the hero’s active gems; past the start of diminishing returns, each point is worth less.
- Gem cap
- 80%
- Diminishing returns
- above 48%, each point is worth 50%
Other defensive gems
- Defense — Defensive · +1.5% to +32% per gem
- Dodge — Defensive · +0.8% to +16% per gem
- Block — Defensive · +1% to +21.3% per gem
- Damage Reduction — Defensive · +0.6% to +12.8% per gem