The realm pays those who keep the pace. There are four kinds of goals — the Journey, daily quests, weekly quests and Achievements — plus a reward for logging in every day.
Journey
The Journey is the starting trail, in the Quests window: a chain of quests split into four Acts, from your first attack to your second village. Each quest teaches a system and pays resources, coins, cash or chests. The reward is claimed automatically as soon as you meet the objective, and the next quest shows up right after. The step-by-step is in Getting started.
The last quest of Act III points the way to the mid game: Achievements and daily quests.
Daily quests
Every day the game draws a set of daily quests, the same for every lord. They ask for everyday realm business: defeating enemy troops, completing attack marches, winning battles, training troops, opening a chest, upgrading an item at the Forge, recruiting a hero at the Hall of Heroes or attacking another player.
- The set rolls over at midnight (Brasília time); leftover progress from the previous day doesn't carry over.
- Each completed and claimed quest is worth activity points.
- With enough points, you open the daily activity chest: resources, an item, a gem or cash. The odds are shown on the chest itself.
Unlike the Journey, you claim dailies by hand, on the Dailies tab of the Quests window.
Weekly quests
Weeklies ask for bigger goals, accumulated over the week: kills, building and equipment upgrades, attacks on players, resources raided, chests opened, gems fused. Each one pays cash plus an extra (a chest, silver or essence), and also adds points toward the weekly activity chests, which are bigger than the daily one.
The set rolls over every Monday at midnight (Brasília time). When Omens are enabled on the server, the week gets an extra card quest.
Achievements
Achievements follow you through the mid and late game, in their own window. There are six tracks, each with a ladder of milestones:
- Warlord — battles won.
- Architect of the Realm — building levels added up.
- Master Smith — equipment upgrades.
- Fortune Hunter — chests opened.
- Call of the Champions — heroes recruited.
- Lord of Armies — troops trained.
Progress never resets: it builds up over the season. The first milestones pay cash and essence; the higher ones bring the Chest of Fate and, at the top of the tracks, the Armory Chest, with a guaranteed epic. You claim each milestone in the Achievements window.
Daily reward and calendar
Once a day, when you log in, you claim the Daily Login Reward: bronze, silver, essence and cash.
On some servers it becomes a check-in calendar, in the Calendar window. Each claim moves you one day forward in the cycle, and some days are milestones with a chest and extra cash. Missing a day doesn't reset anything: you just stop advancing and pick up where you left off.
Chests and backpack
Every reward chest goes to your bag sealed. Open it from the Armory, on the Consumables tab, whenever you like — but you need room in your backpack for whatever comes out.