# Account rules

> One account, one lord per server — what counts as multi-account abuse, what happens to abandoned villages, moderation and what your public profile shows.

Account and seasons · https://jds-game.com.br/portal/wiki/guia/regras-da-conta?lang=en

# Your account

- You log in with your **lord name and password**, or with your Google account. Your e-mail is confirmed by code at sign-up.
- Under **More → System** you change your e-mail and password and link your Google account; e-mail and password can also be changed on the portal's **Account** page. Changing your password ends every open session: you log in again with the new one.
- Each account has **a single lord per server**. See [Servers and seasons](https://jds-game.com.br/portal/wiki/guia/servidores-e-temporadas?lang=en).

# One account per player

Play with your own account. Creating extra accounts to **feed your main one** — sending resources, lending troops, getting raided on purpose or redeeming the same promo code several times — is abuse, and the game responds to it:

- The server may refuse attacks, direct resource sends and reinforcements between accounts that appear to belong to the **same player**, such as accounts that have logged in from the same device. Each of these checks can be on or off, depending on the server, and a refusal tells you the reason on screen.
- A promo code redeemed on a device used by several accounts may go into **review** before it's delivered.
- Moderation can **block** the accounts involved.

Sharing a home or a device with someone who also plays? That's fine: each of you with your own account, without using one to feed the other. If the game blocks something between you by mistake, contact moderation.

# Abandoned villages

On servers with this mechanic enabled, a lord who stays away long enough may have their village **corrupted**: the server takes the wheel, and the village gets the **Corrupted** badge on the map and on the public profile.

- A corrupted village stays alive: it produces, builds, trains, recruits and **attacks other players** with its own troops — and it can be attacked too.
- If it was in a guild, it leaves the guild.
- **When you come back**, the account is yours again right away. Whatever happened in the meantime stays: buildings, troops trained or lost, resources spent. Your old guild doesn't come back on its own — apply to join again.

Moderation can also **deactivate** an abandoned account's village. It leaves the map, receives no attacks and isn't visible to other lords, and your portal Account shows "Deactivated for inactivity". In that case, the recommendation is to start over on another server or in the next season.

# Moderation

Moderation can **block** accounts that abuse the game, such as accounts mass-created by bots or used as a mule for another account. A blocked account loses access to the game and no longer has a public profile. If you believe it was a mistake, contact moderation.

# What's public

Every lord has a **public profile** on the portal, linked from the ranking and from the attack panel on the map. It shows only what is already visible in the game:

- name, race and guild;
- ranking position and lord experience;
- since when the lord has been in the realm (day only);
- medals;
- the **Corrupted** badge or the inactive-village notice, when applicable.

The profile **never** shows coordinates, army, e-mail, IP or device. In the hero ranking, the hero's name and owner stay secret. The portal's **Account** page — with sign-up details, e-mail, purchases and medals — is yours alone and doesn't show up in search engines.
