# Quests and achievements

> The Journey, daily and weekly quests, activity chests, Achievements and the daily reward — what each one asks for and what it pays.

First steps · https://jds-game.com.br/portal/wiki/guia/missoes-e-conquistas?lang=en

The realm pays those who keep the pace. There are four kinds of goals — the Journey, daily quests, weekly quests and Achievements — plus a reward for logging in every day.

# Journey

The **Journey** is the starting trail, in the **Quests** window: a chain of quests split into four Acts, from your first attack to your second village. Each quest teaches a system and pays resources, coins, cash or chests. The reward is claimed **automatically** as soon as you meet the objective, and the next quest shows up right after. The step-by-step is in [Getting started](https://jds-game.com.br/portal/wiki/guia/como-comecar?lang=en).

The last quest of Act III points the way to the mid game: Achievements and daily quests.

# Daily quests

Every day the game draws a set of **daily quests**, the same for every lord. They ask for everyday realm business: defeating enemy troops, completing attack marches, winning battles, training troops, opening a chest, upgrading an item at the [Forge](https://jds-game.com.br/portal/wiki/construcoes/forja?lang=en), recruiting a hero at the [Hall of Heroes](https://jds-game.com.br/portal/wiki/construcoes/salao-herois?lang=en) or attacking another player.

- The set rolls over at **midnight (Brasília time)**; leftover progress from the previous day doesn't carry over.
- Each completed and claimed quest is worth **activity points**.
- With enough points, you open the **daily activity chest**: resources, an item, a gem or cash. The odds are shown on the chest itself.

Unlike the Journey, you claim dailies by hand, on the **Dailies** tab of the Quests window.

# Weekly quests

**Weeklies** ask for bigger goals, accumulated over the week: kills, building and equipment upgrades, attacks on players, resources raided, chests opened, gems fused. Each one pays **cash** plus an extra (a chest, silver or essence), and also adds points toward the **weekly activity chests**, which are bigger than the daily one.

The set rolls over every **Monday at midnight (Brasília time)**. When Omens are enabled on the server, the week gets an extra card quest.

# Achievements

**Achievements** follow you through the mid and late game, in their own window. There are six tracks, each with a ladder of **milestones**:

- **Warlord** — battles won.
- **Architect of the Realm** — building levels added up.
- **Master Smith** — equipment upgrades.
- **Fortune Hunter** — chests opened.
- **Call of the Champions** — heroes recruited.
- **Lord of Armies** — troops trained.

Progress never resets: it builds up over the season. The first milestones pay cash and essence; the higher ones bring the **Chest of Fate** and, at the top of the tracks, the **Armory Chest**, with a guaranteed epic. You claim each milestone in the Achievements window.

# Daily reward and calendar

Once a day, when you log in, you claim the **Daily Login Reward**: bronze, silver, essence and cash.

On some servers it becomes a **check-in calendar**, in the **Calendar** window. Each claim moves you one day forward in the cycle, and some days are milestones with a chest and extra cash. Missing a day doesn't reset anything: you just stop advancing and pick up where you left off.

# Chests and backpack

Every reward chest goes to your bag **sealed**. Open it from the **Armory**, on the Consumables tab, whenever you like — but you need room in your backpack for whatever comes out.
