# Getting started

> Your first hour in the realm — sign-up, race, the four-Act Journey, your first buildings and troops, and your first attack.

First steps · https://jds-game.com.br/portal/wiki/guia/como-comecar?lang=en

Judgment of Shadows runs in the browser, on desktop or mobile, with nothing to download. This guide covers your first hour: from sign-up to your first raid.

# Sign-up and race

You create your **lord** with a name, e-mail and password — or sign in with your Google account. A code arrives by e-mail to confirm the sign-up. On the same screen you pick your **race**: [Humans](https://jds-game.com.br/portal/wiki/povos/humanos?lang=en), [Orcs](https://jds-game.com.br/portal/wiki/povos/orcs?lang=en) or [Chaos](https://jds-game.com.br/portal/wiki/povos/chaos?lang=en). The choice applies to your whole account on this server, so read [Choosing your race](https://jds-game.com.br/portal/wiki/guia/escolhendo-seu-povo?lang=en) before deciding.

Your village spawns somewhere on the map with neutral targets nearby, and you start under [novice protection](https://jds-game.com.br/portal/wiki/guia/protecao-de-novato?lang=en): other lords can't attack you while you learn.

# The Journey

The **Quests** window opens on the **Journey**, the trail that teaches the game step by step. Each quest shows its objective, a shortcut to the right window and its reward. Once you meet the objective, the reward is claimed automatically and the next quest appears. The Journey has four Acts:

- **Act I · Baptism of Fire** — attack, win, open the loot chest and equip your hero.
- **Act II · Foundation** — Sawmill, Gold Mine, Residence, Barracks, your first troops and the Hall of Heroes.
- **Act III · Power & Glory** — Quarry, Iron Mine, Forge, your first equipment upgrade and the Temple.
- **Act IV · Expansion** — prepare and found your second village.

Acts I and II run in parallel. Depending on the server, you may start with a head start for war — a few base buildings already standing, a handful of your race's troops and a recruited hero. In that case the Journey opens straight with combat.

# Resources and buildings

The four resources — wood, stone, iron and gold — come from the extractors: [Sawmill](https://jds-game.com.br/portal/wiki/construcoes/serraria?lang=en), [Quarry](https://jds-game.com.br/portal/wiki/construcoes/pedreira?lang=en), [Iron Mine](https://jds-game.com.br/portal/wiki/construcoes/mina-ferro?lang=en) and [Gold Mine](https://jds-game.com.br/portal/wiki/construcoes/mina-ouro?lang=en). Production runs on its own, even while you're offline; there's no collect button. The limit is the [Warehouse](https://jds-game.com.br/portal/wiki/construcoes/armazem?lang=en): once storage is full, that resource stops piling up until you spend it.

Resources are scarce at the start on purpose — Journey rewards pay for much of your first construction. Follow the quest order and avoid sinking everything into a building no quest asks for yet.

Up to level **7**, every building goes up with just resources and requirements. From level 8 on, it also needs a **Lord Level**: level 8 needs 18, and the last level needs 23; each building's page shows the one for every level. Your Lord Level rises with finished buildings, victories, claimed missions and recruited heroes. The cap never blocks a building that founding a village requires ([Founding new villages](https://jds-game.com.br/portal/wiki/guia/fundando-aldeias?lang=en)).

# First troops

The [Barracks](https://jds-game.com.br/portal/wiki/construcoes/quartel?lang=en) trains your race's troops; each unit requires a Barracks level, shown on its page. Starting infantry, like the Humans' [Legionary](https://jds-game.com.br/portal/wiki/unidades/legionario?lang=en), arrives early and handles your first attacks. Troops cost resources and time, so train in small batches and send them into battle quickly.

# Your first attack

Don't wait: Act I asks for an attack right away. On the **Map**, tap the nearest neutral target and open the attack panel. It shows the garrison's defense, the **recommended** strength to win and an estimate of your losses with the troops you pick.

- Start with the easiest targets close to your village — marches take real time to go and come back.
- Bring your hero along: it adds attack and gains experience.
- After the battle, read the **Reports** to understand what happened.
- A target's garrison recovers over time; the panel shows how long until it's full.

Victory yields resources, coins, experience and sometimes items. The loot chest goes to your bag sealed: open it from the **Armory**, on the Consumables tab, and equip what comes out on the **Hero** screen.

# After the first hour

With the Journey under way, open the **Dailies** and the **Achievements** — see [Quests and achievements](https://jds-game.com.br/portal/wiki/guia/missoes-e-conquistas?lang=en). And check [Server pace](https://jds-game.com.br/portal/wiki/guia/ritmo-do-servidor?lang=en) to see how much faster building and training run here.
