# The Table and combos

> Table slots, the swap delay, family combos, the twelve sets and who can find out your stance.

Omens · https://jds-game.com.br/portal/wiki/guia/a-mesa-e-combos?lang=en

The **Table** is where Omen cards start to work. A card sitting in your Collection does nothing: only what is equipped counts. Since the Table belongs to the account, each card applies to all your villages, marches and heroes.

# Slots

You start with **3 slots** and gain one more every **2 Lord levels**, up to **10**. Your Lord level rises with finished buildings, victories, claimed missions and recruited heroes, and the Table itself shows the level at which the next slot opens.

- Each card goes in only once. Duplicate copies become stars or Ink, never a second slot.
- There is a slot beyond the Lord's limit, opened by the King's Inheritance set (see below): with it complete, the Table has **11 slots**.

# Swaps take time

- A new card in an empty slot counts **right away**.
- Replacing or removing a card takes **30 minutes** to take effect. Until then, the old Table keeps working.
- If a swap is already pending, further changes join it and take effect at the same time.

In practice, you can't flip your Table to defense when you see an attack arriving in a few minutes. Going to war tomorrow? Turn your cards today.

A handy detail: **training speed** also applies to the queue that is already running. Equipping a training card speeds up whatever is still left to train in the [Barracks](https://jds-game.com.br/portal/wiki/construcoes/quartel?lang=en); removing it restores the normal pace. Buildings and marches use the speed at the moment they start.

# Family combos

Cards of the same family on the Table unlock combos at **3, 5 and 7 cards**. They stack: with 5 cards you get both the 3-card and the 5-card bonus. The kind of bonus at each step:

| Family | 3 cards | 5 cards | 7 cards |
|---|---|---|---|
| Harvest | production | plunder carry | item chance in PvE |
| Wall | attack warning | more enemy scouts killed | home defense and a cheaper Peace Pact |
| Blade | march time vs. players | fewer losses when attacking | the target sees your attack later |
| Forge | hero XP | cheaper reforging and gem cutting | free reforge per day |
| Colossus | guild Seals | attack and HP in GvG duels | less fatigue and more damage on the Colossus |
| Shadow | cuts Shadow costs | cuts more | the biggest cut |

Each combo's values are shown on the Table, under **Family combos**. Combo bonuses are not limited by the cards' cap.

The family with the most cards on your Table is your **stance**. With a full Table, the build decision is how to split the slots: one big family or two medium ones. Not sure? The **Suggest combo** button builds the best Table from the cards you already own, and you review the swap before applying it.

# Named sets

Beyond families, there are **twelve sets**: groups of specific cards that, all together on the Table, unlock a unique bonus. Each card belongs to at most one set, a set can mix families, and a card counts toward its family combo and its set at the same time. A few examples:

- **Eyes in the Night** shows whether an incoming threat is an attack or a siege.
- **Shadows of the Road** makes your scouting never get detected by the target.
- **The Smugglers** and **Blood and Ashes** cancel the cost of the Shadow card that belongs to them.
- **King's Inheritance** brings together three legendaries — [King's Harvest](https://jds-game.com.br/portal/wiki/cartas/colheita-colheita-do-rei?lang=en), [Bulwark](https://jds-game.com.br/portal/wiki/cartas/muralha-baluarte?lang=en) and [Black Banner](https://jds-game.com.br/portal/wiki/cartas/lamina-estandarte-negro?lang=en) — and opens the **extra slot**.

The three King's Inheritance cards must sit in the Lord's slots: a card placed in the extra slot itself doesn't count toward completing the set. Tap a set on the Table to see its exact bonus and what is missing.

# The Table is secret

Your Table doesn't show on the map. The only window into it is **scouting**: a report with an estimated or full reading shows the target's stance, for example "Harvest (Farm)". A partial reading, a tie between families or an empty Table reveals nothing.

That is why scouting before an attack pays off: the stance tells you, for example, whether the target is built to hold.
